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Old Jan 15, 2007, 07:41 AM // 07:41   #21
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Guild: The Etereal Guard
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Quote:
Originally Posted by Skye Marin
...
The other skills are mostly useless. Any skill that refers to PvE aggro or showing trap locations, or enemy locations, or showing energy is not something I'd ever expect to see in the game.
Enemy location is a critical information in a strategy game. Even if GW is a RPG game, strategy is a big element of GvG game. Since GvG is the highlight of Guild Wars, the skill will be a great addition to the game.
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Old Jan 15, 2007, 08:46 AM // 08:46   #22
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If you can't use the compass to work out your strategies, i'm very surprised how you manage to survive.
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Old Jan 19, 2007, 01:17 AM // 01:17   #23
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added more skills
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Old Jan 19, 2007, 03:59 AM // 03:59   #24
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Guild: Diversionary Tactics [DT]
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Ranger Skills

Scar The Wind (Elite Bow Attack) Marksmanship

10 Energy 15 Recharge

Fire 3 Arrows Simutaniously at target foe. These arrows strike for +5-20 Dmg if they hit. (50% Failure Chance with Marks. 11 or Less)


Winters Frost (Preperation) Wildernes Survival

10 Energy 2 Activation 20 Recharge

For 24 Seconds your Arrows Deal Cold Damage and Strike for +5-15 Dmg and an Additional +5-20 Dmg if target for is Casting a Spell or Moving

Druids Wrath (Stance) Expertise

10 Energy 25 Recharge

for 5-20 Seconds you attack 25% Faster, each time u take elemental Damage this stance is refreshed.

Beastal Death Strike (Elite Pet Attack) Beast Mastery

10 Energy 15 Recharge

Your pet attempts a Beastal Death Strike that deals +5-40 Dmg and causes Cripple, Poisoning, disease, and Deep wound for 5-15 seconds, you are dazed for 10 seconds.
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Old Jan 23, 2007, 06:25 PM // 18:25   #25
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^Ok..I'm the star here. If you have your own skill ideas, please make your own thread!
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Old Jan 23, 2007, 06:27 PM // 18:27   #26
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Quote:
Originally Posted by Emik
If you can't use the compass to work out your strategies, i'm very surprised how you manage to survive.
You can use your compass for scouting outside rader range.
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